I loss textures details in far distance

Hi,

I loss textures details in just a little far distance :frowning: How can I increase that amount?

Texture.mipMapBias can help. It’s also influenced by the quality settings. For terrain textures you can adjust basemapDistance. Also try Kaiser on the mipmapping settings.

Thanks a lot but where can I find that?

The Texture documentation for mipMapBias, the texture import settings for Kaiser, and the Quality manager for global texture settings. The terrain documentation for the basemapDistance.