I made a door from a Cube. How do I make it solid?

I made a door from a cube and I did the scripting for that door to open and close on command via the “F” key, but it won’t work. I have checked Is Trigger and I have also tagged the FPC as a Player, but I’m able to walk straight through it. How would I made it solid so I can’t walk through so it will be able to open? Please help and thank you!

The door’s collider must not be a trigger, or the player will pass through it. If you need a trigger to detect when the player is inside the range, add a trigger volume to the door without replacing the original door collider: select the door object and create a new collider (menu Component/Physics/Box Collider or Sphere Collider - you can’t have two colliders of the same type), then adjust its size and set its Is Trigger field.

Another possibility is to create a new object to act as the trigger volume, attach the control script to it and link the door to its trigger via a public variable (trigger script):

var myDoor: Transform; // drag the door here
private var inRange = false;

function OnTriggerEnter(other: Collider){
  if (other.tag == "Player") inRange = true;

function OnTriggerExit(other: Collider){
  if (other.tag == "Player") inRange = false;

functin Update(){
  if (inRange && Input.GetKeyDown("F")){
    // open/close the door referenced by myDoor