I’m trying to decrease the amount of time Unity spends compiling my scripts when I switch from Visual Studio to the Unity Editor. To accomplish this, I’m trying to create more assembly definitions so fewer scripts need to be compiled every time. This has worked well for some assemblies, but when I tried to create an assembly definition for Febucci Text Animator it leaves its script files in my main assembly even though they’re also in the FebucciTextAnimator assembly:
Does this mean they’ll be compiled every time my main assembly is compiled, or will they only be compiled when the FebucciTextAnimator assembly is compiled? Is there a way to fix this so that the scripts only show up in the assembly I created for them?
