#pragma strict
function Awake () {
var num : int = 1;
for (var i : int = 1; i < 128; i ++) {
var name = "DropPoint" + " (" + parseInt(num) + ")" ;
var dropPoint = GameObject.Find(name);
if (num < 16) {
dropPoint.transform.position.x = num - 2;
dropPoint.transform.position.y = -1;
}
else if (num > 16 && num < 32) {
dropPoint.transform.position.x = num - 18;
dropPoint.transform.position.y = 1;
}
else if (num > 32 && num < 48) {
dropPoint.transform.position.x = num - 34;
dropPoint.transform.position.y = 3;
}
else if (num > 48 && num < 64) {
dropPoint.transform.position.x = num - 50;
dropPoint.transform.position.y = 5;
}
else if (num > 64 && num < 80) {
dropPoint.transform.position.x = num - 66;
dropPoint.transform.position.y = 7;
}
else if (num > 80 && num < 96) {
dropPoint.transform.position.x = num - 82;
dropPoint.transform.position.y = 9;
}
else if (num > 96 && num < 112) {
dropPoint.transform.position.x = num - 98;
dropPoint.transform.position.y = 11;
}
else if (num > 112 && num < 128) {
dropPoint.transform.position.x = num - 114;
dropPoint.transform.position.y = 13;
}
num += 1 ;
}
}
function Update () {
}