Things worked fine before, in editor view, in game view, in the resulting build. But “suddenly” the game view(/playmode) is all jagge(re)d, while editor view and resulting build are still fine.
It is a test environment with a generated grid, two cubes, a blender object, and a script for camera movement (pan, rotate, zoom). Camera movement is hardly working in Game view. Can’t zoom out far enough to see the whole grid for example.
in Editor
in Build
in Game view
It is easy enough to start from scratch, but I wonder if anyone knows what I may have changed by accident, that would result in this weird behavior. Other games I worked on are still fine in all views.
Check the changelogs if you use version control. If you don’t, start using it.
Are you maybe zoomed in with the game view (scale slider at the top), what resolution is it set to for the game view?