I messed up the Game tab somehow

Things worked fine before, in editor view, in game view, in the resulting build. But “suddenly” the game view(/playmode) is all jagge(re)d, while editor view and resulting build are still fine.

It is a test environment with a generated grid, two cubes, a blender object, and a script for camera movement (pan, rotate, zoom). Camera movement is hardly working in Game view. Can’t zoom out far enough to see the whole grid for example.

in Editor
9223470--1287900--upload_2023-8-15_10-10-9.png

in Build
9223470--1287894--upload_2023-8-15_10-8-0.png

in Game view
9223470--1287897--upload_2023-8-15_10-9-0.png

It is easy enough to start from scratch, but I wonder if anyone knows what I may have changed by accident, that would result in this weird behavior. Other games I worked on are still fine in all views.

Check the changelogs if you use version control. If you don’t, start using it.
Are you maybe zoomed in with the game view (scale slider at the top), what resolution is it set to for the game view?

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I wasn’t even aware there was a scale slider in game view. That solved it. Thanks!

For version control I am pushing changes to github. Is that what you meant, or is there another system of version control?

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Yes, github is version control

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Looks like Game Window is just zoomed in. Try zooming it out (to 1x)?

it was marked resolved already, but thanks for taking a look