I met a cpu spike in CameraRender becase Loading.LockPersistentManager

I met a cpu spike when play the game on android device with assetbundles.

Is there any one know what the mean of “CreateSharedRendererScene” and why there has IO.


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Same problem Unity version 5.6.4p3 Has any suggest to resolve?

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Same with 2017.3

me too, anyone solved it?? after several seconds, it comes out…