I need a bloom effect(2D sprite)

Hi,i am a new developer,Now i am struggling with bloom effect(2D sprites),I did find a lot of examples but those doesnt have any effect that is similar to halo effect(glow out of outline),pls if you can help me!:slight_smile:

You need to add the post-processing effect Bloom, enable HDR in the main camera, and customize your own shader for sprite, either write it from scratch or modify the built-in ones (click the down arrow in download button and choose “built in shaders”). Depending on how the sprite is bloomed, you may add either a new texture defining the area of light emission, or just a single float value added to the RGB values (sans alpha) of the resultant color in fragment/surface or vertex shaders respectively.

TBH, I do think Unity should amend all built-in mesh/sprite shaders which are not for mobile and lack the emission properties to at least provide a (float1) emission power property, in order to put this common question to rest.

2 Likes

i vote a value called “glow” and agree… (((or call it emissive finebyme))))