I need a hassle free "time machine" style backup for my ongoing developing projects

Building on ZG’s suggestion above, definitely worth getting git set up. And adding to what Lurk says, let me tack all this extra standard blurbiage on to help you get started as smoothly as possible:

BEGIN Uncle Kurt’s standard ra-ra-ra source control blurb:

Please consider using proper industrial-grade source control in order to guard and protect your hard-earned work.

Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

As far as configuring Unity to play nice with git, keep this in mind:

Here’s how I use git in one of my games, Jetpack Kurt:

Using fine-grained source control as you work to refine your engineering:

Share/Sharing source code between projects:

Setting up an appropriate .gitignore file for Unity3D:

Generally setting Unity up (includes above .gitignore concepts):

It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

I close with a timeless quote from StarManta:

“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards

1 Like