I need a kinematic rigidybody to move colliders. What about scale/rotation?

I’m using primitive colliders on my objects. I’m making them scale from 0,0,0 to 1,1,1 when they spawn, to give them an animation when they appear. What is the most performance friendly way of doing this?

Thanks

Just to answer the performance-friendly part: for doing the initial grow, it’s just cosmetic? I’d split the model and the collider, and only scale the model. For example, collider on the parent, make model a child. Or make both children of an empty.