I need a MacOS user for debugging my Asset Store Tool

I’m continuously getting rejected by the publishing team because of some bugs that I don’t get on my windows but they get on macOS so I need someone who can test my asset on their system and provide me with the bugs they encounter.

Please let me know if you are interested.

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  1. What types of Bugs? Do these bugs occur in the Unity Editor or in the Build? Can you provide their answer?
  2. What category of your asset?

It’s interesting because I publish assets since 2015 year using macOS only, and I’ve never heard about behavioral differences regarding Desktop Operating Systems.

Are you using compiler directives?

I’ve run into a few discrepancies between Mac, Windows, and Linux over the years, most often having to do with Unity editor calls to native OS functions.

Can you buy a cheap refurbished Mac Mini on eBay to test your asset? You’re going to want something to be able to test future updates to your asset as well as support customers on MacOS. It doesn’t need to be able to play the latest cutting-edge games; it just needs to be powerful enough to run the Unity editor.

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