I’m looking for a way to get a choppy effect for my game. Something like skipping frames to make the entire game less smooth. Increasing the fixed timestep value in project settings has a similar effect, but it causes a lot of problems, for example, the character starts passing through walls and generally stops colliding with other objects.
you could set the time scale to 0 for a frame or two maybe. though players may just interpret this as lag, so be careful how you implement this however you end up doing it.