I need choppy effect for 8bit style game

Hi,

I’m looking for a way to get a choppy effect for my game. Something like skipping frames to make the entire game less smooth. Increasing the fixed timestep value in project settings has a similar effect, but it causes a lot of problems, for example, the character starts passing through walls and generally stops colliding with other objects.

Thanks

you could set the time scale to 0 for a frame or two maybe. though players may just interpret this as lag, so be careful how you implement this however you end up doing it.

Is this any use:

The Unity Lego game Islegone did something like this I think, it doesn’t affect gameplay/ physics but gives a cool feel while you’re playing.