I need help getting a sound to play when the E Key is pressed. (E will also load a new Scene).

#pragma strict
var doorSound : AudioClip;
var newScene : String;

function Start()
{
    if(Input.GetKey(KeyCode.E))
    GetComponent.<AudioSource>().Play();
}

function Update(){
    
    if(Input.GetKey(KeyCode.E))
        {
        Application.LoadLevel(newScene);
        }
    }

change update function by this

function Update(){
         
         if(Input.GetKey(KeyCode.E))
             {
              GetComponent<AudioSource>().PlayOneShot(doorSound);
             Application.LoadLevel(newScene);
             }
         }

Thanks mate! This worked. I have one issue though. my Audio Clip is a recording of a door opening and the after a second or two the sound of a door closing. It seems that the audio is cut of or ended after the new scene is loaded. I’s there anyway around this with making an audio trigger enter?