I need help o please. it is with lightmaping

I got a problem.
I model with blender and 2 different models wont light map. what is going on.
they are static and everything so what?

GUITexture is a type, but you’re using it like a variable.

Example of using it as a type on a MonoBehaviour Script:

var fogTexture : GUITexture; // Assigned in inspector
var cachedTransform : Transform;

function Start() {
  cachedTransform = transform; // CACHE YOUR TRANSFORM, OTHERWISE YOU TAKE A HIT
}

// ... some other functions

function Update() {
  if (cachedTransform.position.y < 2.95)
    fogTexture.enabled = true;
}

Also as a note, please cache your transform, if you don’t each time the Update function is called, unity will do a look up, it’s better to cache that reference and continue to use it throughout the life time of the script/GameObject