I need help (Resolution problem)

Hi,
I don’t know why it’s like that, In the different resolutions camera’s lens and view field changes too
for example when I put resolution on 800600 and build it everything looks like what it was on the game engine
But when I put the resolution on 1280
1024 it will change the view field a little :face_with_spiral_eyes:

I would to setup a camera exactly on a spot but when I want to play the game in different resolutions view filed changes too
I’m pretty sure it’s unusual

1280 X 1024 is a 5:4 aspect ratio, and 800 X 600 is a 4:3 aspect ratio, so it’s no surprise that things are different. You need to account for all aspect ratios, including 16:10 and 16:9. Don’t hard-code for a specific resolution or aspect ratio.

–Eric

Thanks a lot Eric5h5

Hi again, I have one more question. How can I do that? I mean how can I account for all aspect ratios including 16:10 and 16:9
please help thanks

Hi again, I have one more question. How can I do that? I mean how can I account for all aspect ratios including 16:10 and 16:9
please help thanks

The best way is to use a GUI Tool like NGUI for example. The technique behind this is, that your GUI got Anchors that a relative to top, left, right, bottom, center etc. So, not depending on your resolution, a button for e.g. jump will always be on the left bottom corner and the score for a game will always be on the right top corner. Understand, what I mean?

Thanks but my problem isn’t this, I want when I use a 32" TV or a 17" monitor I want to see the exact same scene. But now when I use a 32" TV it shows more field of view than a 17" monitor

if you always want to get the same Aspect ratio you have to tell unity which resolutions are allowed inside the settings of unity publish

Can’t we have same Aspect ratio in different resolutions? For example I like to have same Aspect ratio in 1280 * 1024 and 1366 * 768
Isn’t it possible?

Just divide 1280 by 1024 and 1366 by 768, if its not that number, its a different aspect ratio. Look wiki for resolutions and aspect ratios, so you know, which one you can handle