///////Character/// recive Value formcaracter//
PlayerPrefs.SetInt("Money" +mapIndex,MoneyAmount + PlayerPrefs.GetInt("Money" +mapIndex) );
/////UI manager//////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System;
public class UIManager_2 : MonoBehaviour
{
public static UIManager_2 instance;
public GameObject MapSelectionPanel;
[Header("Our STAR UI")]
public int Stars;
// public int Moneys;
public Text starText;
//public Text moneyText;
public int Moneys2;
public Text moneyText2;
public void Awake()
{
instance = this;
if (instance == null)
{
instance = this;
}
else
{
if (instance != this)
{
Destroy(gameObject);
}
}
//DontDestroyOnLoad(gameObject);*/
}
public void Start()
{
//PlayerPrefs.DeleteAll();
}
public void Update()
{
UpdateStarUI();
UpdateNewMoney();
}
public void UpdateStarUI()
{
Stars = PlayerPrefs.GetInt("Star" + 1) + PlayerPrefs.GetInt("Star" + 2) + PlayerPrefs.GetInt("Star" + 3) + PlayerPrefs.GetInt("Star" + 4)
+ PlayerPrefs.GetInt("Star" + 5) + PlayerPrefs.GetInt("Star" + 6) + PlayerPrefs.GetInt("Star" + 7) + PlayerPrefs.GetInt("Star" + 8); /*PlayerPrefs.GetInt("Map" + 1) + PlayerPrefs.GetInt("Map" + 2) + PlayerPrefs.GetInt("Map" + 3) + PlayerPrefs.GetInt("Map" + 4) + PlayerPrefs.GetInt("Map" + 5) + PlayerPrefs.GetInt("Map" + 6) + PlayerPrefs.GetInt("Map" + 7) + PlayerPrefs.GetInt("Map" + 8);*/
starText.text = Stars.ToString() + ("/24");
}
public void UpdateNewMoney()
{
Moneys2 = PlayerPrefs.GetInt("Money" + 1 )+ PlayerPrefs.GetInt("Money" + 2) + PlayerPrefs.GetInt("Money" + 3) + PlayerPrefs.GetInt("Money" + 4)
+ PlayerPrefs.GetInt("Money" + 5) + PlayerPrefs.GetInt("Money" + 6) + PlayerPrefs.GetInt("Money" + 7) + PlayerPrefs.GetInt("Money" + 8);
moneyText2.text = Moneys2.ToString() + (" B");
}
}
/////////////////////////////shop Game////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System;
public class ShopManager : MonoBehaviour
{
public int Money;
public Text moneyText;
public int item1;
//public int item2;
public GameObject shop;
public int Moneys3;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
UpdateMoney();
}
public void UpdateMoney()
{
Money = UIManager_2.instance.Moneys2;
moneyText.text = "Money :" + Money;
}
public void BuyItem()
{
if (Money >= item1)
{
Moneys3 = Money - item1;
PlayerPrefs.SetInt("Money3", Moneys3);
}
else
{
Debug.Log("NoMoney");
}
}
public void OpenShop()
{
shop.gameObject.SetActive(true);
}
public void ExitShop()
{
shop.gameObject.SetActive(false);
}
}
bigfelinedachshund
To help gain more insight into your problem, I recommend liberally sprinkling Debug.Log() statements through your code to display information in realtime.
Doing this should help you answer these types of questions:
- is this code even running? which parts are running? how often does it run?
- what are the values of the variables involved? Are they initialized?
Knowing this information will help you reason about the behavior you are seeing.
Plase Help me i try it 3days Not finished my shop tepidblissfulblackwidowspider
I assure you the person best positioned to solve this is you, by the steps outlined above.
If you are unwilling to do the engineering, I’m sorry, I cannot do it for you.
