Hello,
I’m trying to change the target of my main camera to set it on the instanciated player. So i did this :
private Camera2DFollow cam;
then in a private void awake :
cam = Camera.main.GetComponent();
And after, in the private void Instantiate player() :
cam.target = playerInstantiate;
But unity says the reference is not set to an instance of an object…
Where am I wrong ?