I need help to do a think like how photon works.

Photon engine its very expensive. And i cant afford it.

Im good at learning.

Im not sure what to use to replace photon engine in my game.

I need:

1 player is the host. The rooms of the game doesnt have more than 10 players.

lag its not a problem. it doesnt care if its have 2 secs delay of lag.

A think like rooms of photon. I want the player connect with ip or with a name of a room.

The new coneccted players load network instantiated players.

I’m not aware of a network API for Unity which implements Photon’s room system other than Photon itself. So if you want a room system on top of another network API you’ll have to create it.