I need help with a max.x parser error

using UnityEngine,
using System.Collections;

public class PlayerControl : MonoBehaviour
{
// Use this for initialization
void Start ()
{
}

// Update is called once per frame
void Update () 
{


float x = Input.GetAxisRaw ("Horizontal");//the value will be -1, 0, or 1 (for left, no input, and right)
float y = Input.GetAxisRaw ("Vertical");//the value will be -1, 0, or 1 (for down, no input, and up)

//now based on the input we compute a direction vector, and we normalize it to get a unit vector
Vector2 direction = new Vector2 (x, y).normalized;

//now we call the function that computes and sets the player's position
	Move (direction);
}

void Move(Vector2 direction)
{
  //Find the screen limits to the player's movement (left, right, top, and bottom edges of the screen)
	Vector2 min = Camera.main.ViewportToWorldPoint (new Vector2 (0, 0)); //this is the bottom-left point (corner) of the screen
}   Vector2 max = Camera.main.ViewportToWorldPoint (new Vector2 (1, 1)); //this is the top-right point (corner) of the screen

}

   //Find how far the player sprite can go without going out
    max.x = max.x - 0.500f;//subtract the player's sprite half width
    min.x = min.x + 0.500f;//add the player's sprite half width
   
    max.y = max.y - 0.550f;//subtract the player's sprite half height
    min.y = min.y + 0.550f;//add the player's sprite half height

    //get the players current position
    Vector2 pos = transform.position;

    //Calculate the new position
    pos += Direction * speed * Time.deltaTime;

    //Make sure the new position is not outside the screen
    pos.x = Mathf.Clamp (pos.x, min.x, max.x); 
    pos.y = Mathf.Clamp (pos.y, min.y, max.y);
    
    //Update the player's position
    transform.position = pos
   } 

}

}

Hello I have no I de how to ask or fix this can anybody help?

Here, I took a screenshot of your code and circled the extra curly brackets in red. Delete them.

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