I basically need a bumpmapped specular shader that has transparency, but also does sorting like in the following link.
Can anyone please write one for me? I hate to ask a dumb question like that , but i simply do not have the knowledge for that sort of thing. I tried to learn, but its way beyond me and my abilities.
The current alpha bumped spec doesnt do any kind of sorting unless i do transparent > cutout one… problem with that is the fact that its a cutout and doesnt use any soft alpha values to blend transparency.
I beleive this will benefit the community as a whole to have a shader like this. I beleive any game engine should include this shader from the start.