I need help with a transparency shader.

I basically need a bumpmapped specular shader that has transparency, but also does sorting like in the following link.

Can anyone please write one for me? I hate to ask a dumb question like that , but i simply do not have the knowledge for that sort of thing. I tried to learn, but its way beyond me and my abilities.

The current alpha bumped spec doesnt do any kind of sorting unless i do transparent > cutout one… problem with that is the fact that its a cutout and doesnt use any soft alpha values to blend transparency.

I beleive this will benefit the community as a whole to have a shader like this. I beleive any game engine should include this shader from the start.

I kinda wish something like this was posted on the unify wiki, it seems like a shader no one should be without. Right now , correct me if im wrong, the only alpha shaders we have available fight with each other for which one wants to get rendered in front… unless your using the transparency cutout, which is just plain ugly for hair.