I need help with a waypoint system.

Hi, I’m still pretty new to unity and coding. I’m making a tower defense game, with enemies that follow a set of waypoints.
I’m trying to add a second set of waypoints and the part I’m having trouble with is getting the enemies to spawn and follow a random path.
This is my code on the waypoint script.

public class Waypoints : MonoBehaviour
{
     public static Transform[] points;

  private void Awake()
    {
        points = new Transform[ transform.childCount];
        for (int i = 0; i < points.Length; i++)
        {
            points *= transform.GetChild(i);*

}
}
}
This is the script that moves the enemy
public class EnemyMovement : MonoBehaviour
{

private Transform target;
private int wavepointIndex = 0;
private Enemy enemy;
public Transform healthBarCanvas;
void Start()
{
enemy = GetComponent();

target = Waypoints.points[0];

}

void Update()
{
Vector3 dir = target.position - transform.position;
transform.Translate(dir.normalized * enemy.speed * Time.deltaTime, Space.World);
transform.LookAt(target);
healthBarCanvas.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
if (Vector3.Distance(transform.position, target.position) <= 0.5f)
{

GetNextWaypoint();
}

enemy.speed = enemy.startSpeed;
}

void GetNextWaypoint()
{
if (wavepointIndex >= Waypoints.points.Length - 1)
{
EndPath();
return;

}

wavepointIndex++;
target = Waypoints.points[wavepointIndex];
}

I’ve been trying to use an array of arrays [][] but I can’t work it out. Any help would be greatly appreciated.

Hey, not sure if you’re up to using assets, but simple waypoint system is great. I use it all the time for simple waypoints, ai, etc. Check it out, it may help you out!