Hello,i need help.
I was watching tutorial and coding.
Code (CSharp):
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class PlayerMovement : MonoBehaviour
- {
-
- public CharacterController controller;
-
- public float speed = 12f;
- public float gravity = -9.81f;
- public float jumpHeight = 3f;
-
- public Transform groundCheck;
- public float groundDistance = 0.4f;
- public LayerMask groundMask;
-
- Vector3 velocity;
- bool isGrounded;
-
- // Update is called once per frame
- void Update()
- {
- isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
-
- if(isGrounded && velocity.y < 0)
- {
- velocity.y = -2f;
- }
-
- float x = Input.GetAxis (“Horizontal”);
- float z = Input.GetAxis (“Vertical”);
-
- Vector3 move = transform.right * x + transform.forward * z;
-
- controller.Move(move * speed * Time.deltaTime);
-
- if(Input.GetButtonDown (“Jump”) && isGrounded);
- {
- velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
- }
-
- velocity.y += gravity * Time.deltaTime;
-
- controller.Move(velocity * Time.deltaTime);
- }
- }
On part where i coded “Gravity” i set it to -9.81(like in the tutorial) and when i tested it my character was going up instead of down,and if i set gravity without - nothing is happening if i go up on ramp i placed and walk off i would float in the same height as i was on ramp.