I need help with my code Pleases.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Opener : MonoBehaviour
{
public GameObject OpenPanel = null;

private bool _isInsideTrigger = false;

public Animator _animator;

public string OpenText = “press ‘E’ to open”;

public string closeText = “press ‘E’ to close”;

private bool _isopen = fales;

// Start is called before the first frame update
void OnTriggerEnter(Collider other)
{
if (other.tag == “player”);
{
_isInsideTrigger = true;
OpenPanel.SetActive(true);
updatepaneltext();
}
}
// Update is called once per frame
void OnTriggerExit(Collider other)
{
if (other.tag == “player”);
{
_isInsideTrigger = fales;
openPanel.SetActive(fales);
}
}

private bool isopenpanelactive
{
get
{
return Openpanel.activeinhierarchy;
}
}
private void updatepaneltext(sting text)
{
Text panelText = Openpanel.transform.findchild(“Text”).getcomponent();
if (panelText! = null) ;
{
panelText.text = _isopen ? closetext : opentext;
}
}
void()
{
if (isopenpanelactive && _isinsidetrigger);
{
if (input.getkeydown(keycode.E));
{
_isopen = !_isopen
Invoke(“updatepaneltext”, 1.0f) ;
_animator.setbool(“open”, _isopen);
}
}
}
}

(54,9): error CS1519: Invalid token ‘(’ in class, struct, or interface member declaration

(54,10): error CS8124: Tuple must contain at least two elements.

(55,5): error CS1519: Invalid token ‘{’ in class, struct, or interface member declaration

(56,31): error CS8124: Tuple must contain at least two elements.

(56,31): error CS1026: ) expected

(56,31): error CS1519: Invalid token ‘&&’ in class, struct, or interface member declaration

(56,50): error CS1519: Invalid token ‘)’ in class, struct, or interface member declaration

(58,33): error CS8124: Tuple must contain at least two elements.

(58,33): error CS1026: ) expected

(58,43): error CS8124: Tuple must contain at least two elements.

(58,44): error CS1519: Invalid token ‘)’ in class, struct, or interface member declaration

(60,25): error CS1519: Invalid token ‘=’ in class, struct, or interface member declaration

(61,24): error CS1001: Identifier expected

(61,41): error CS1031: Type expected

(61,41): error CS1001: Identifier expected

(61,43): error CS1031: Type expected

(61,43): error CS1001: Identifier expected

(61,43): error CS1003: Syntax error, ‘,’ expected

(62,34): error CS1519: Invalid token ‘(’ in class, struct, or interface member declaration

(62,35): error CS1031: Type expected

(62,35): error CS8124: Tuple must contain at least two elements.

(62,35): error CS1026: ) expected

(62,35): error CS1519: Invalid token ‘“open”’ in class, struct, or interface member declaration

(62,50): error CS1519: Invalid token ‘)’ in class, struct, or interface member declaration

(64,9): error CS1022: Type or namespace definition, or end-of-file expected

(65,5): error CS1022: Type or namespace definition, or end-of-file expected

(66,1): error CS1022: Type or namespace definition, or end-of-file expected

You should be posting your code in code tags so that we can see the line numbers, otherwise we have to go through and figure out where your problem is.
void()
What do you think that is going to do? Look at all your other method declarations and then look at this line again. This is completely invalid as you don’t even have a method name (void is not a valid name as it is a reserved word).
Fix that, and I suspect most/all of your other errors will go away.

1 Like

Oh my lord… these are ALL typing mistakes:

Seriously, just throw that entire file away. It’s a catastrophe… there’s more typos than code!!

Go back to the tutorial and steady yourself… you need to type the code 100% accurately, zero errors. ZERO.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Finally, when you have errors…

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

2 Likes

Thank You

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Opener : MonoBehaviour
{
    public GameObject OpenPanel = null;

    private bool _isInsideTrigger = false;

    public Animator _animator;

    public string OpenText = "press 'E' to open";

    public string CloseText = "press 'E' to close";

    private bool _isOpen = false;

    // Start is called before the first frame update
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player");
        {
            _isInsideTrigger = true;
            OpenPanel.SetActive(true);
            UpdatePanelText();
        }
    }
    // Update is called once per frame
    void OnTriggerExit(Collider other)
    {
        if (other.tag == "Player");
        {
            _isInsideTrigger = false;
            OpenPanel.SetActive(false);
        }
    }

    private bool isOpenPanelActive
    {
        get
        {
            return OpenPanel.activeInHierarchy;
        }
    }
    private void UpdatePanelText()
    {
        Text panelText = OpenPanel.transform.Find("Text").GetComponent<Text>();
        if (panelText ! = null)
        {
            panelText.text = _isOpen ? CloseText : OpenText;
        }
    }
    /// Update is called once per frame
    void Updata()
    {
        if (isOpenPanelActive && _isInsideTrigger);
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                ///toggle open state
                _isOpen = !_isOpen;

                Invoke("UpdatePanelText", 1.0f);
             
                _animator.SetBool("open", _isOpen);
            }
        }
    }
}

almost got it all fixed now

(48,9): error CS0246: The type or namespace name ‘Text’ could not be found (are you missing a using directive or an assembly reference?)

(48,72): error CS0246: The type or namespace name ‘Text’ could not be found (are you missing a using directive or an assembly reference?)

(49,13): error CS8598: The suppression operator is not allowed in this context

You need to use UnityEngine.UI to access the Text object.

1 Like

Go look at that line (line 49) very carefully… you have an extra space between the not equal operators.

This is what I mean by literally every single character must be correct:

! = <— this is nonsense

!= <— this is inequality operator