I need help with "My" code

Hello, I need help with with this code. I need the ball to move faster but its not working and I’m lost in what to do.If you know what to do to fix it or change that would be awesome.

#pragma strict

var rotationSpeed = 10000000000;
var jumpHeight = 8;
var movSpeed=10000000000.0;

private var isFalling = false;

function Update ()
{
var mov : float = Input.GetAxis(“Vertical”) * movSpeed;
var rotation : float = Input.GetAxis (“Horizontal”) * rotationSpeed;
rotation *= Time.deltaTime;
mov *= Time.deltaTime;
rigidbody.AddRelativeTorque (Vector3.back * rotation);
rigidbody.AddRelativeTorque(Vector3.back * mov);
if (Input.GetKeyDown(KeyCode.W) && isFalling == false)
{
rigidbody.velocity.y = jumpHeight;
}
isFalling= true;
}

function OnCollisionStay ()
{
isFalling = false;

This is the way I learned it. Not really sure what moveSpeed is supposed to do. The horizontal input is 1 or -1 and will be multiplied by the rotationSpeed. Then the rotationSpeed (which is taking in the player’s INPUT) will be multiplied by Time.deltatime. So while you are holding down the left or right button, your ball should be moving 90 units per second (or whatever the rotationSpeed is)

#pragma strict

var rotationSpeed = 90f;
var jumpHeight = 8;
//var movSpeed=10000000000.0f;

private var isFalling;

    function Update ()
    {
        //var mov : float = Input.GetAxis("Vertical") * movSpeed;
        //var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
        //rotation *= Time.deltaTime;
        //mov *= Time.deltaTime;
        //rigidbody.AddRelativeTorque (Vector3.back * rotation);
        //rigidbody.AddRelativeTorque(Vector3.back * mov);
       
        var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed; // when left or right is pushed,it is going to move the ball 90 units per second.
        rotation *= Time.deltaTime; // Time.deltaTime is the time passed since last frame. 

        rigidbody.AddRelativeTorque (Vector3.back * rotation); // tells the physical ball with a rolling force to move on the z axis 90 units per second while a button is held down. 
   
       
        if (Input.GetKeyDown(KeyCode.W) && isFalling == false)
        {
            rigidbody.velocity.y = jumpHeight;
        }
        isFalling= true;
    }

    function OnCollisionStay ()
    {
        isFalling = false;
    }