I need help with PlayerPrefs.

Hello there, I need help with player prefs so that when someone joins a network game their textures go on them and no one else. Because right now, when someone joins, the player textures change to the latest client that joins. So, I need a way to save a texture for everyone but it puts an ID infront of it so it only counts for the person who made the texture before they play. Thanks to anyone who can help!

Hello,
one idea is to make a Player Prefs like this:

PlayerPrefs.SetString("ID","Name_Of_Client_1");

And before you check the texture that you want, just retrieve this Player Prefs, check wich ID you are:

if(PlayerPrefs.GetString("ID") == "Atual_Client_ID"){

//Code to get texture

}

Something like this. Hope this helped. Take Care!