I need help with the editor fps

I baked occlusion, and now my editor (game view in the engine) is limited to 30 fps, but when I build my game and run the .exe the fps is limited to 60fps (Which is what I want). BTW Before baking occlusion, it ran fine at 60 FPS.

Can anyone help me with this?

The following I have tried,
Disabling vsync, switching quilty settings, Application.targetFrameRate, and QualitySettings.vSyncCount

Note, I can’t really upload images or anything like that due to it happing for seemingly no reason after baking occlusion. Even clearing the occlusion baking did nothing.

Solved my own problem, maybe this is a bug, not really sure maybe someone knows.

When I’m on the occlusion tab, it limits the game to 30 FPS, simply going to another tab window, it unlocked the fps again.

This seems weird to me, and something that would be a bug.

Can’t believe I wasted 30+ mins looking things up online, posting this, and then finding out I needed to just change the window tab.

That’s a fair enough assessment, but the reason it does that is because all of Unity’s frontal presentation is single-threaded.

This means what object you have selected can affect what the editor is doing, which in turn can really bork your framerates. It’s just sorta part and parcel of how things work.

It’s also why performance in the editor is almost completely irrelevant to actual final product performance.