I got 3 errors when I build the game. I changed no scripts.
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
ArgumentException: An item with the same key has already been added. Key: d4f6cc0d-d1c5-4e27-acc6-d3fbceab160e
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <fb001e01371b4adca20013e0ac763896>:0) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at :0)
SceneObjectGUIDManager.Register (SceneObjectGUIDComponent component) (at Library/PackageCache/com.unity.learn.iet-framework@1.1.0/Framework/Interactive Tutorials/Scripts/SceneObjectGUIDManager.cs:34)
SceneObjectGUIDComponent.Register () (at Library/PackageCache/com.unity.learn.iet-framework@1.1.0/Framework/Interactive Tutorials/Scripts/SceneObjectGUIDComponent.cs:42)
SceneObjectGUIDComponent.Awake () (at Library/PackageCache/com.unity.learn.iet-framework@1.1.0/Framework/Interactive Tutorials/Scripts/SceneObjectGUIDComponent.cs:35)
UnityEditor.SceneManagement.EditorSceneManager:OpenScene(String)
LEGOModelImporter.ProcessHelper:ProcessAssets(Func`2) (at C:/Users/Rowan/AppData/Local/Temp/ff3eebb591ab8544c8049ae310786a8f/Library/PackageCache/com.unity.lego.modelimporter@3.0.2/Editor/ProcessBuild.cs:115)
ArgumentException: An item with the same key has already been added. Key: d4f6cc0d-d1c5-4e27-acc6-d3fbceab160e
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <fb001e01371b4adca20013e0ac763896>:0) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at :0)
SceneObjectGUIDManager.Register (SceneObjectGUIDComponent component) (at Library/PackageCache/com.unity.learn.iet-framework@1.1.0/Framework/Interactive Tutorials/Scripts/SceneObjectGUIDManager.cs:34)
SceneObjectGUIDComponent.Register () (at Library/PackageCache/com.unity.learn.iet-framework@1.1.0/Framework/Interactive Tutorials/Scripts/SceneObjectGUIDComponent.cs:42)
SceneObjectGUIDComponent.OnValidate () (at Library/PackageCache/com.unity.learn.iet-framework@1.1.0/Framework/Interactive Tutorials/Scripts/SceneObjectGUIDComponent.cs:49)
UnityEditor.SceneManagement.EditorSceneManager:OpenScene(String)
LEGOModelImporter.ProcessHelper:ProcessAssets(Func`2) (at C:/Users/Rowan/AppData/Local/Temp/ff3eebb591ab8544c8049ae310786a8f/Library/PackageCache/com.unity.lego.modelimporter@3.0.2/Editor/ProcessBuild.cs:115)
LEGOModelImporter.PreProcessBuild:OnPreprocessBuild(BuildReport) (at C:/Users/Rowan/AppData/Local/Temp/ff3eebb591ab8544c8049ae310786a8f/Library/PackageCache/com.unity.lego.modelimporter@3.0.2/Editor/ProcessBuild.cs:25)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
I’ve worked very hard on this. Please help!