using UnityEngine;
using System.Collections;
public class NewBehaviourScript1 : MonoBehaviour
{
public GameObject holeaccess;
public NewBehaviourScript holescript;
public Rigidbody2D ball;
public Vector2 holepos;
public int updatestop = 2;
bool check = true;
public Vector2 force = new Vector2(0, 300);
// Use this for initialization
void Start()
{
holeaccess = GameObject.FindGameObjectWithTag("holeimage");
holescript = holeaccess.GetComponent<NewBehaviourScript>();
ball = GetComponent<Rigidbody2D>();
NewBehaviourScript m = GetComponent<NewBehaviourScript>();
}
// Update is called once per frame
void Update()
{
if (check == true)
{
holepos = holescript.pos;
if (Input.GetKeyUp("space"))
{
ball.velocity = Vector2.zero;
ball.AddForce(force);
}
}
}
void OnTriggerEnter(Collider other)
{
ball.position.Set(holepos.x,holepos.y);
check=false;
ball.gravityScale
}
}
In the above script i want to set the ball position to hole postion when they collide.
The hole is in other script.
Also i want to disable gravity on collision.
I have checked istrigger to disable default collision effect.
What am i doing wrong here please help.
i am not able to disable gravity nor am able to reset ball`s position.
Please help.
Probably didn't add a description to the asset either lol
– Naphier