I need help with this vroid model turned fbx i imported to unity

so I wanted to make an fbx out of a vroid model I made I used this video

and my avatar now looks something like this

8294189--1087382--upload_2022-7-19_16-40-30.png

you see the white stuff on her face and somethings wrong with her eyebrows what do i do?

It could be that the facial features rely on alpha-channel cut-out transparency. Try modifying the materials for those objects.

i got rid of the eyebrows but not the white things in her face

8294943--1087515--upload_2022-7-20_0-11-29.png

“White stuff” could be some sort of blush texture which is floating above cheeks but doesn’t have material configured.

Eyebrows definitely have alpha-blended or alpha-tested material, and this needs to be configured by hand.

Regarding"white stuff" you’d need to investigate geometry and see if there are faces (as in triangles) floating above cheeks at small offset with a different material, or if it is vertex color.

Your imported model looks like it lost lip color, which makes me think that there might be some sort of more complex blending on the original model which you’ll need to replicate on unity side by hand. For example, it could be reading color from vertex color or a texture nd then use it to blend skin color with lip color and implement blush this way.

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