You know, ones that don’t look like maya’s…
something that makes renders like this:
Learn to turn on Mental Ray. ![]()
http://www.mentalimages.com/gallery/architecture.html
http://www.mentalimages.com/gallery.html
Not to mention that those meshes are using professional texture maps from ME2 that include Ambient Occlusion and lightmapping bakes.
The image maps play as much a part in the final image as the rendering.
You could also check out the Marmoset Toolbag if you just want to show off models for realtime use: