I need some help modifying a script

Hello. I got this timer script from someone, but I am wondering how would I make it (the countdown timer) stop for 10 seconds and then start up again? Thanks

private var startTime;
private var restSeconds : int;
private var roundedRestSeconds : int;
private var displaySeconds : int;
private var displayMinutes : int;
static  var countDownSeconds : int = 90;

function Awake() {startTime = Time.time;}
function OnGUI() {GUI.skin = mySkin;
    var guiTime = Time.time - startTime;
    restSeconds = countDownSeconds - (guiTime);
    roundedRestSeconds = Mathf.CeilToInt(restSeconds);
    displaySeconds = roundedRestSeconds % 60;
    displayMinutes = roundedRestSeconds / 60; 
    text = String.Format ("{0:00}:{1:00}", displayMinutes, displaySeconds); 
    GUI.Label (Rect (Screen.width /2.17, Screen.height /2.2, 100, 100), text);
    }

Would adding something similar to a second timer be acceptable?

var paused = false;
var pausedTime = 0;

function OnGUI() {GUI.skin = mySkin;
    if (!paused) {                                       //If Not Paused, keep going
     var oldGuiTime = Time.time - startTime;   //need to keep track of time w/o pause
     var guiTime = oldGuiTime + pausedTime        //this is the new var used
     restSeconds = countDownSeconds - (guiTime);
     roundedRestSeconds = Mathf.CeilToInt(restSeconds);
     displaySeconds = roundedRestSeconds % 60;
     displayMinutes = roundedRestSeconds / 60; 
     text = String.Format ("{0:00}:{1:00}", displayMinutes, displaySeconds);
    }
    else {
     pausedTime += Time.time - oldGuiTime;
     oldGuiTime = Time.time - startTime;    //keep track of how much time is passing
     if (pausedTime % 10 == 0) { paused = false; } //after 10 secs, unpause
    }
    GUI.Label (Rect (Screen.width /2.17, Screen.height /2.2, 100, 100), text);
    }

Hi,

I would actually simply use

Invoke("StartAgain", 10);

It simply call "StartAgain" function in 10 seconds.

You would use it in the same function or block that stopped the timer ( where you actually set pause to true) and the StartAgain function would set pause back to false.

Bye,

Jean