I added distant mountains on my game to add more dept but the skydome blocks them all so i have to scale it up which makes it blurry.
So how do I render it behind everything?
I heard about using a second camera to render the skydome but how do I do that?
This is a very random question you have written.
Figure out how you will scale everything so it is visually how you want it. Then when you create the art, insure that the same scales apply.
You parent your second camera to your first and set up the “depth”, and “clear flags” properties. To understand what these properties do, ether play around or consult the manual Unity - Manual: Camera component
I did create 2 cameras and messed with layers, the culling mask and it worked!
It even solved the fog problem.