hey there.
I’m cutting my teeth on a small flying game, i have created a C# script for drag/lift for surfaces moving through air which works pretty well now i need to hook it up to a rigid body with surfaces as sub objects (wings, vertical and horizontal stabilisers) so i need to get the local velocities for these parts in x y and z, but I’m a bit stumped…if anyone could point me in the right direction of some possible solutions.
currently I’m wandering about converting the main objects velocity angles with the sub-objects transforms, but that won’t get the sub-objects velocity as well so i was wondering if there was a better way of doing it?
Cheers.