using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FPSCam : MonoBehaviour
{
public Camera cam;
public float sensitivity;
public GameObject player;
private float roty;
private float rotx;
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
void Update()
{
rotx = Input.GetAxis("Mouse X") * sensitivity;
roty = Input.GetAxis("Mouse Y") * sensitivity;
player.transform.Rotate(0, rotx, 0);
cam.transform.Rotate(-roty, 0, 0);
}
}