Hello.
I want to use a shader from the amazing Honey Hex project in my URP game but the shader renders as pink in URP and I don’t know how to fix it.
As you can see in the screenshot, displacement and tessellation work but any kind of pixel shading doesn’t work.
I asked the question in the Honey Hex forums but didn’t get a response yet and I don’t know if they have experience on URP so I wanted to ask it here too.
What could be the reason for it to not work on URP?
What is the best way to debug a shader code and find the bug?
The source of the shader is attached here. Since Honey Hex is a free project, I guess it’s not wrong to share the shader here to ask for help.
6425138–718313–TerrainDx11Markers.shader (10.4 KB)