stefaum
September 28, 2012, 8:31pm
1
Hi all
Im working on a 3D RPG for IOS and Android platforms and I
m having an issue because of the Unity`s standart terrain number of polygons. When I try to run the game in the target platforms I face some framerate drops.
All the 3D game objects are low poly and Im also using Occlusion Culling, except the standard Unity terrain, that is really hi-poly for what I
m trying to do
So I figured out that it would be better if I would export the terrain to 3DS Max, optimize terrain`s polycound and after export it to Unity
What tools do you suggest me for using and archiving that ?
Cheers:sunglasses:
goat1
September 28, 2012, 8:57pm
2
stefaum:
Hi all
Im working on a 3D RPG for IOS and Android platforms and I
m having an issue because of the Unity`s standart terrain number of polygons. When I try to run the game in the target platforms I face some framerate drops.
All the 3D game objects are low poly and Im also using Occlusion Culling, except the standard Unity terrain, that is really hi-poly for what I
m trying to do
So I figured out that it would be better if I would export the terrain to 3DS Max, optimize terrain`s polycound and after export it to Unity
What tools do you suggest me for using and archiving that ?
Cheers:sunglasses:
Import a terrain that was made in modeling SW. I think if you search for Blender and Terrain you’ll find several examples.
stefaum
September 28, 2012, 9:12pm
3
stefaum:
Hi all
Im working on a 3D RPG for IOS and Android platforms and I
m having an issue because of the Unity`s standart terrain number of polygons. When I try to run the game in the target platforms I face some framerate drops.
All the 3D game objects are low poly and Im also using Occlusion Culling, except the standard Unity terrain, that is really hi-poly for what I
m trying to do
So I figured out that it would be better if I would export the terrain to 3DS Max, optimize terrain`s polycound and after export it to Unity
What tools do you suggest me for using and archiving that ?
Cheers:sunglasses:
But if I have already created the terrain inside Unity, is there a good way to export it with the UV maps and the texture ?
goat1
September 28, 2012, 10:47pm
4
Google export ‘unity terrain export’ and you’ll find several threads that tell you how.