I need to optimize my scene`s terrain. What are the best tools available ?

Hi all

Im working on a 3D RPG for IOS and Android platforms and Im having an issue because of the Unity`s standart terrain number of polygons. When I try to run the game in the target platforms I face some framerate drops.

All the 3D game objects are low poly and Im also using Occlusion Culling, except the standard Unity terrain, that is really hi-poly for what Im trying to do

So I figured out that it would be better if I would export the terrain to 3DS Max, optimize terrain`s polycound and after export it to Unity

What tools do you suggest me for using and archiving that ?

Cheers:sunglasses:

Import a terrain that was made in modeling SW. I think if you search for Blender and Terrain you’ll find several examples.

But if I have already created the terrain inside Unity, is there a good way to export it with the UV maps and the texture ?

Google export ‘unity terrain export’ and you’ll find several threads that tell you how.