I need to show a compiled unity3d file when user clicks a button.

I already know how to create the button and call a method when that button is clicked, but I’m not sure if it’s possible to show an already compiled unity3d project. Is that possible?


If you are using C#, you can access some C# standard library stuff to run a standalone player:

// runs a new process separate from the Editor.
var process = new System.Diagnostics.Process();
process.StartInfo.FileName = fileNameWithPathAndExtension; // ex: @"C:\user\desktop\BuiltGame.exe";