@jazwot Here this should do it, I removed the UnityEngine part and changed the T in transform to lowercase, at line #15. I have tested it and it seems to work now for me.
#pragma strict
var Dammage =50;
function OnCollisionEnter (info : Collision) {
info.transform.SendMessage("ApplyDamage", Dammage,
SendMessageOptions.DontRequireReceiver);
Destroy(gameObject, 1);
}
function Update () {
var translation : float = Time.deltaTime * 60;
transform.Translate(0,0,translation); //Removed the 'UnityEngine'
}