i really need help

In my program the model moves much faster than the transform and I don’t know how to fix it…please help

I took a video of it

Most probably there’s some scale applied at some Transform in the hierarchy.

Sorry If I sound stupid (I just started programming)

I made the turtle in blender and exported it as fbx so if I reset the children’s transforms so that the scale is 1,1,1 then it becomes really messed up.

this is my hierarchy, if it helps

You should then apply the scales in Blender before exporting to FBX. Select each object in Blender, press CTRL-A then select “Scale”. Export, import in Unity and try if it works.

thanks

When I export is as an fbx it appears in unity as different objects-how do I make it so that it is just one cohesive model?

Ok. I figured it out…i joined the objects in blender and now the turtle is cohesive. I figured out that having the main camera as a child messes it up. Do you know nay way how I could fix this?

Wait, nevermind…its actually both gatlings that are causing the problems…

main camera doesn’t do anything

I believe I have fixed the problem. Thanks!

It Turns out that a linerenderer was causing the problem; scales don’t matter. Either way I reorganized my Hierarchy and cleaned out a lot of stuff, so thanks you!

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