Muse answered with a “–boundary” data blob inserted into the text (in step 3) when I asked this:
how can i make an object slowly turn towards another?
To make an object slowly turn towards another in Unity, you can use the following steps:
- Calculate the rotation needed to face the target object using
Quaternion.LookRotation()
. This function returns a quaternion representing the rotation from the forward direction to the direction of the target object 1. - Smoothly interpolate between the current rotation and the target rotation using
Quaternion.Slerp()
. This function provides a smooth transition between two rotations over time 1. - Use
Time.deltaTime
to ensure the rotation is updated at a consistent rate, regardless of the frame rate of your game or app --boundary-24680c44038d4ff2aad01a3eb9028ae7 {“source”: “Unity - Manual: Time and frame rate management”, “reason”: “Explanation of how to ensure the rotation is updated at a consistent rate.”} boundary-24680c44038d4ff2aad01a3eb9028ae7 .