Right now, I have an object at 0,0,0. If I click “Create Empty Parent”, the object’s local position and the new parent’s world position are neither zero. This seems to be because it’s creating the parent at the arbitrary scene position rather than taking the position of the child as a source.
My workflow is usually to add the new parent object in the scene as a child of the would-be child to get the same position, detach, and then re-parent the old object to the new parent object I just created to keep the same working position.
I believe that not sourcing the new position from the would-be-child’s position makes the operation less intuitive. Hoping that can be changed in a future update
Thanks!