I think I've messed up Burst Compile

I have a job and if comment out [BurstCompile] attribute it works fine, but if I run it with this attribute then I get errors like System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length..
If I disable Safety Checks then the code will work fine as well.
So, did I messed something up?
Unity 2022.1.17f1 and Burst package is at 1.7.3.

How about sharing your code? :wink:

Disable Burst and leave safety checks on and you will find out what {0} and {1} actually are. For some reason, string interpolation in exceptions in Burst don’t work properly. That exception was thrown from some sort of safety check, which is why you don’t see it when disabling safety checks.