Hi all!
I’m a big fan of mmos and at one point you stumble over Unity Engine.
I’m not a normal player with an idea, no worries. I’ve the complete background from marketing & webdesign, I am not professional in the following programs, but I know about the following topics and know how much work a goal X maybe take, about problems and so on:
Webdesign, programming, databank programming & management, 3D software & art, rendering, administration of forums, marketing, music production. Again: I’m not a professional in all this topics, but I’m aware of it and I had first contact with thruespace (3d art) for example, since it was aviable in the free light version many years ago. Just the same, I’m into music production for over 20 years.
Some days ago I tested Enderal and my idea was calling me again from deep into my mind (drawer compartment: frozen ideas that will never be realized for 1000 reasons) and I came up with an old old question: Is it really impossible to realize my idea?
Ok, I say: It is possible to do a working tech demo with ultra low graphics, just showing the game mechanics and on the other side do some concept art to cover the visual what could it look like in the end part.
I can’t accept to see my idea bein frozen for ever, but I see no key to start. My problems?
- I can’t do it alone, sure
- some gamefeatures definately go way byond my basic knowledge of programming and 3d design
- I’ve absolutely no clue when it comes to the technical multiplayer part of mmos
- how about agreements with people that will be involved
- how to protect some of the sensitive ideas
- how to start without monetisation and get the swing then to monetize
I think the easiest way would be to search people and just pay for the single parts, but a) I can’t pay and b) you just have parts of an idea - not a workin’ techdemo. At the moment I think the best way would be to sell the techdemo then with a x% voice for the future. Dunno.
Over the years I was plaing many mmo’s, some I just played for education, to analyze what’s wrong with them, long time motivation, triggers to keep player interested.
Sure ther’s 2 things you could ask now:
a) if you think your ideas are so damn good, why you didn’t try to do more?
Answer: Because I learned lots and lots about how fast you can suffer in business and so it’s not a good way normally to try to run against walls
b) better to forget the whole thing!
Answer: Some of my ideas are totally new as far as I know and when it comes to game mechanics I’m sure they are a fundametal key for long time motivation and also get more female players
There is no complete written down concept of my idea, cos I never had to share it with someone, but it’s possible to write it down in one day.
Any tips, ideas?