var simpleBulletPrefab : Transform;
function Update()
{
if(Input.GetButtonDown(“Jump”))
{
Instantiate(simpleBulletPrefab, transform.position, transform.rotation);
simpleBulletPrefab.rigidbody.AddForce(transform.forward * 1000);
}
}
var simpleBulletPrefab : Transform;
function Update()
{
if(Input.GetButtonDown(“Jump”))
{
Instantiate(simpleBulletPrefab, transform.position, transform.rotation);
simpleBulletPrefab.rigidbody.AddForce(transform.forward * 1000);
}
}
var simpleBulletPrefab : GameObject;
function Update()
{
if (Input.GetButtonDown(“Jump”))
{
var aBullet : GameObject = Instantiate (simpleBulletPrefab, transform.position, transform.rotation) as GameObject;
aBullet.rigidbody.AddForce (transform.forward * 1000);
}
}
//ftfy