is this possible? Thanks! )
Add this little Script to your Particle System, and it will run independent of TimeScale:
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ParticleSystem))]
public class ParticleController : MonoBehaviour
{
private ParticleSystem pSystem;
public void Awake()
{
pSystem = gameObject.GetComponent<ParticleSystem>();
}
public void Play(){
pSystem.Simulate(Time.unscaledDeltaTime,true,true);
}
public void Update()
{
pSystem.Simulate(Time.unscaledDeltaTime,true,false);
}
}
You can play the Particles by callind the “Play()” function, if you need a one-Shot Play.
No because timescale effects everything except the characterController.