I have rigid rocks that is being pushed, but I want the rocks to remain static until pushed by a scooper. Instead the rocks are move to settle on the ground. Is there a way to remain inactive until pushed?
You could use OnTriggerEnter2D (make sure to tick Trigger on the collider of the rocks) and add a tag “scooper” to the scooper, and make the rigidbody only become dynamic if the collider.tag == “scooper”. Hope that helps
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