I have a hierarchical 2D stickman character. His main activities such as running, jumping and crouching are provided by animations. Problem is that I cant make general animation for death because player can be in many different places with different colliders surrounding him when he dies, so I want him when his hp reaches 0 to just fall like a chain or something like that…I thought it could by possible with hinge joints but I have no idea how…
Thx in advance, Tom.
Here’s what you’re looking for : How to make an enemy ragdoll on death? - Questions & Answers - Unity Discussions