I am building a Samsung GEAR VR game in UNITY 5.3 and for that I need my Script to be optimized.The below script is doing the job but I want it to b done the best optimized way.Please be soft am a newbie
Here is my scripts:
ArrowOnOff.cs:
using UnityEngine;
using System.Collections;
public class ArrowsOnOff : MonoBehaviour {
// Use this for initialization
void Start () {
GameObject.Find ("Arrow1").transform.localScale = new Vector3(0, 0, 0);
GameObject.Find ("Arrow (2)").transform.localScale = new Vector3(0, 0, 0);
/*
[...]
*/
GameObject.Find ("Arrow (28)").transform.localScale = new Vector3(0, 0, 0);
GameObject.Find ("Arrow (21)").transform.localScale = new Vector3(0, 0, 0);
}
// Update is called once per frame
void Update () {
}
//-------
void OnTriggerEnter(Collider col)
{
if (col.tag == "1")
{
Debug.Log ("hit");
GameObject.Find ("Arrow1").transform.localScale = new Vector3(1, 1, 1);
}
///---------
if (col.tag == "2")
{
Debug.Log ("hit");
GameObject.Find ("Arrow (2)").transform.localScale = new Vector3(1, 1, 1);
}
/*
[...]
*/
if (col.tag == "30")
{
Debug.Log ("hit");
GameObject.Find ("Arrow (28)").transform.localScale = new Vector3(1, 1, 1);
}
///---------
if (col.tag == "24AGAIN")
{
Debug.Log ("hit");
GameObject.Find ("Arrow (21)").transform.localScale = new Vector3(1, 1, 1);
}
/// -------
}
//--------------------------------------------------------
void OnTriggerExit(Collider col)
{
if (col.tag == "1")
{
GameObject.Find ("Arrow1").transform.localScale = new Vector3(0, 0, 0);
Debug.Log ("Left");
}
///---------
if (col.tag == "2")
{
Debug.Log ("hit2");
GameObject.Find ("Arrow (2)").transform.localScale = new Vector3(0, 0, 0);
}
/*
[...]
*/
if (col.tag == "30")
{
Debug.Log ("hit");
GameObject.Find ("Arrow (28)").transform.localScale = new Vector3(0, 0, 0);
}
/// -------
if (col.tag == "24AGAIN")
{
Debug.Log ("hit");
GameObject.Find ("Arrow (21)").transform.localScale = new Vector3(0, 0, 0);
}
}
}
//----------