First, the context. I have a simple puzzle game. You press a button, then a thing will instantly happen. I don’t have anything in void Update.
One of my functions does five things. Each changes some text on screen. It currently does them all at the same time. But I’d like a short pause between them.
I tried creating an calling the function
IEnumerator Example() {
print(Time.time);
yield return new WaitForSeconds(5);
print(Time.time);
}