I want my UI rawimage to do something when the movie texture has finished

Ok so i have a rawImage and this script is within it

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PlayVideo : MonoBehaviour
{

public MovieTexture movie;
RawImage rawImageComp;
AudioSource audioS;

// Use this for initialization
void Start()
{
    rawImageComp = GetComponent<RawImage>();
    audioS = GetComponent<AudioSource>();

    PlayClip();

}
void PlayClip()
{
    audioS.clip = movie.audioClip;
    audioS.Play();
    rawImageComp.texture = movie;
    movie.Play();

    
    
}

}

I don’t know how to do a wait until the movie ends and move to the next scene, if you know how, please be sure to re-write how to do this, i am a visual learner.

Add a check if it is still playing in the Update() function:

 public MovieTexture movie;
 RawImage rawImageComp;
 AudioSource audioS;
 private bool movieStarted;

 // Use this for initialization
 void Start()
 {
     rawImageComp = GetComponent<RawImage>();
     audioS = GetComponent<AudioSource>();
     PlayClip();
 }

 void PlayClip() {
     audioS.clip = movie.audioClip;
     audioS.Play();
     rawImageComp.texture = movie;
     movie.Play();
     movieStarted = true; // paranoia, only necessary if Update() is called before this one     
 }

void Update() {
    if (movieStarted && !movie.isPlaying) {
        movieStarted = false; // avoid getting here after the scene change was triggered, because it might be done asynchronously
        // Do something great here, probably this:
        SceneManager.LoadScene("TheSceneAfterTheMovie");
    }
}