I want when object OntrigerEnter will showGUI button for restartscene and nextscene
bool showGUI;
void OnGUI()
{
if (showGUI)
{
// Restart Scene / Next Scene Code Here
}
}
void OnTriggerEnter(Collider other)
{
showGUI = true;
}
void OnTriggerExit(Collider other)
{
showGUI = false;
}
Just a little something off the top of my head, should work though. Let me know
2 Likes
check a static bool value after reload the scene
1 Like
I put this in restart scene it error " Unity Engine.Rect is a type but is used like variable"
if ( GUI.Button(Rect( 1, Screen.height-25, 75, 25 ), “Restart” )){
Application.LoadLevel( 1 );}
use new Rect()
for example :
if (GUI.Button(new Rect(10, 70, 50, 30), "Restart"))
{
Application.LoadLevel(1);
}
1 Like
Use the new Unity GUI features. The old features aren’t the best solution for creating GUI with the exception of custom inspectors and editor windows; then you have no choice.
1 Like